ATTACK, KILLattack <player> [ = <cost> ] kill <player> [ = <cost> ] A successful kill sends the player home, sends all objects in the player's inventory to their respective homes. The probability of killing the player is <cost> percent. Spending 100 pennies always works except against Wizards who cannot be killed. Players cannot be killed in rooms which have the HAVEN flag set. On systems where the KILL_OK flag is used, you cannot kill someone unless both you and they are set Kill_OK. feaelin@kemenel.org Glow Command: attack, kill / Revised 2004 January 14 08:44 (Wednesday) © 2004 Iain E. Davis |
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