Hearts
Regular Hearts (e.g. the basic game)
Players: 3-6
Decks: 1
Cards
The normal pack of 52. With other than four players strip low ranking cards to make the deal even. Six
players: 2 , 3
, 2
, 2
.
Five players: 2 and 2
. Three players: 2
. The cards in each suit rank: A (high),
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Each heart is worth one point.
Deal
The entire pack is dealt to each player one card at a time beginning with the eldest hand.
Play
Eldest hand makes the opening lead. Each of the following players must play in suit if they can. If
they cannot they may play any card in their hand. The trick is won by the highest card of the suit led.
The winner of the trick is leads the next trick.
Scoring
The number of hearts taken by each player are counted and added to that player's point total. When a
player passes 100, the player with the least number of points wins the game.
Optional Rules
- Widowing: Instead of stripping the deck with players other than four, the excess cards are dealt
into a widow which is either taken by the first trick or by the first point trick.
- Players often rule against playing point cards out of suit on the first trick (against that uncommon
occurrence that a player is dealt void in a suit).
- It is sometimes played that hearts cannot be lead until hearts have been "broken". Hearts
are broken when at least one heart has been played out of suit on a trick.
Black Lady Hearts
All rules are the same as Regular Hearts (See Above) with the following additional rules:
The Q counts for 13 points.
Passing
Before the first lead of a hand or round each player passes three cards to the player on his right
(usually the cards that he least desires). Before looking at the pass he or she is receiving the player
must pass.
With five or six players only two cards are passed.
Optional Rules
- Black Lady is often played with the widowing, no leading hearts until broken, and no points on first
trick rules from Regular Hearts.
- Black Lady Hearts is often played that whomever has the 2
leads it to begin the hand or the 3 is
played if the 2 is not available (dealt into a
widow). Additionally, some
players refine this rule by saying that only the player's lowest club may be played on the first trick.
- Some players consider the Q
to break hearts as
well as any heart when playing with the rule where hearts cannot be lead until hearts have broken.
Occasionally, it is further ruled that the Q
cannot be played until hearts have "broken".
- Black Lady's Passing rule is often modified so that the players first pass left or right, then the
opposite direction, then across. Also, some include a "hold" hand where no passing takes
place. For example, if play is going clockwise: 1st hand: pass left, 2nd hand:
pass right, 3rd hand: pass across, 4th hand: hold. And so on until the games
ends. Note: with six players it becomes more complicated, usually recited: left, right, 2 people to
the left, 2 people to the right, across, hold. The result is that eventually you will have passed at
least once to all players including yourself (the hold hand).
- Some players simplify the "Passing rule" to alternating left and right passes, leaving out
the other passes.
- Black Lady is often played with a take-all or slam rule. Referred to as "Shooting the
Moon" or "Running Them". To slam in Black Lady you must take all hearts and the
"Black Lady" the Q
. If a player is
successful in shooting the moon 26 is subtracted from his score OR 26 is added to each of the other
player's scores. Some also rule that this is at the discretion of the player that shot the moon. Rarely,
players will not include the Q as being needed to
complete the run of the hearts.
- Making the Black Lady less deadly by adjusting its point value to 5 points.
Cancellation Hearts
Players: 6 - 10
Decks: 2
All rules are the same as that of Black Lady except that when two identical cards are played on the
same trick, neither of them can win the trick. For example: If the 1st player plays J , the 2nd player 10
, 3rd player 6
, and 4th player the other J
, the 2nd player will take the trick
since clubs were led, and the J's cancel.
It is possible that none of the cards played are able to take the trick. In that case, the cards are
held over and won by the winner of the next trick. For example, if the 2nd player in the
example above had played 7 instead of 10 then no one would be able to take the trick since all cards in
the suit led have been canceled.
Joker Hearts
Joker hearts is played with either the regular hearts rulesor the Black Lady. Hearts rules with any or
all of the optional rules listed therein.
The only change is a joker is added to the deck (if necessary remove the 2
from the deck to make the deal even). The
joker ranks as a heart between 10 and J. However, when the joker is played on a trick hearts immediately become
trump for that trick. For example: 1st player leads 5
, 2nd player (out of diamonds)
plays K , 3rd player plays his lowest
diamond (6) in hopes that player 4 will play higher however the 4th player plays the joker, making
hearts trump and the K takes the trick.
Usually the joker is worth 1 point. Rarely, the joker is worth 5 or even 20 points.
Omnibus Hearts
Omnibus is played with the rules of Black Lady including the passing rules and the "take all" rule. It
also has the additional rule that the 10
(sometimes the J ) is worth -10 points. Very
rarely, when playing
with the 10 rule, players will require that
the 10 is needed to "run the
hearts".
feaelin@kemenel.org
Rules For Hearts / Revised 2004 January 14 08:42 (Wednesday)
© 2004 Iain E. Davis
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